l love everything about this game. The character designs, the challenges but being able to click on the stuff of the map is my favourite!! Very destressing after you've completed a very challenging puzzle! Unfortunately for me when I'm trying to complete Leon Kecksburg's puzzle I always end up with 48/49. Ive tried about 7 times and I always end up with the same number, I even counted each one that I did for the in the "parts fixed" section and I found out that it doesn't register one part of the puzzle (always a random one). Idk if anyone else is having this problem or am I the only one??
Strange, I'm not sure why that particular puzzle could be not working properly for you, I did code this years ago at this point so it is possible I goofed something up there. I would like to hear if more people encountered this as well. I don't think anyone mentioned it so far.
The Dream Mechanic looks a lot like Baron Munchausen, a public domain fictional character who is known for being incredibly imaginative (or for having genuinely led an unbelievable life, depending on who you ask). In one of his stories, he even uses a rope to dangle from the crescent moon (on another occasion, he visits it when it's more full). I like to imagine that the Dream Mechanic is his direct descendant. I decided this before I reached the end of the story, and when I reached it, it made my theory even better, because it makes the Dream Mechanic's attitude in that part of the story hilariously ironic.
Hey. That's a cool theory and I'm glad it made things more interesting for you, but unfortunately any similarities to Baron Munchausen are a coincidence. I have heard the name and I believe I remember something about him pulling himself out of a swamp or such by his own beard, but that's all I know about that story.
Hi. Thanks, I'm glad to hear you enjoyed the game and I'm glad you seem to have finished it.
So to answer your question: yes, if you finished all the dreams then the only thing left is to explore the town and such. I added a couple hidden things there you may or may not have found, but it's just little extra pieces, no extra puzzles or such.
Originally I was thinking of maybe adding extra puzzles, but I decided to work on my next game instead which has more variety and allows me to flex my art and game design muscles even more. If you want to try it, it's fully playable and has over 20 levels already( one of the levels even works in the same way as the puzzles in Dream Mechanic): Human Upgrade Labs
My handwriting is sometimes hard to understand for myself, haha, but I didn't include that much of it in the game. Did you mean the handwriting in one of the dream images?
First of all I have to say that I love the art (but I also love YOUR art), and it is indeed the thing that made me install and play the game. The map looks great and coherent, I love all the little details, but I was also a bit disappointed that there is no purpose on the interactivity of the map, maybe also including a "hidden items" game like Hidden Folks would be nice? The puzzles on the other hand are not very challenging, ( I didn't go very far to be honest ) and I didn't like the ones with the stripes instead of circles, they feel kinda counter-intuitive. I liked though the one that the outer circles would also move the inner circles, and I feel that this kind of mechanic should be explored a bit more to make puzzles also mind challenging and not only visually challenging, like for example pieces that would move together or in opposite directions, I also found this kind of puzzle that seems to fit in.
In overall, the game feels very nice and of course the art is of professional quality - that you already know I suppose.
Thanks. I like to think I'm fairly competent on the artwork side of things by this point, but I am learning about everything else as I go. Multiple people suggested including some purpose for the interactability in the town and I agree. I'm working on that.
Getting the difficulty curve right is a bit of a challenge as not everyone will see it the same. Further puzzles get quite a bit more difficult, so I don't want to make the first ones much harder, not yet at least. The puzzles with the rectangular parts are my least favorite as well, they didn't end up working how I thought they would. I have been messing around with them, but I might end up changing them entirely, not sure yet.
its fair, but it spikes very weirdly, the progress is very slow in the beggining, and around the book part starts getting gradually harder till it slows down again on the end
Got to play quite a bit and I did have trouble finishing one puzzle but other than that things were good. The artwork is incredible and the interactivity with the world is really enticing, I just wish there were more consequences to that. Cause it's great to discover what you can click on, and make paint appear, or light/extinguish candles, it just feels like they're supposed to be a puzzle element on their own...
Also, this town must be built on top of some leaking tanks of nuclear waste, those mutations are crazy. :)
Hey. Glad you liked the parts you did like and it's awesome to see a gameplay video.
You're right about all the background interactivity not doing much in terms of gameplay. Originally I just wanted to add it to make the town seem more alive, but I do agree it would be more interesting if it meant more. I started adding some of that in the third area of the town and I'm thinking about the ways to add more of it. We'll see how much of that there will be in the end, I'm still not entirely sure myself, but I'm working on it.
Oh, I have to unlocked the third area then and see... I don't think everything you can interact with needs to lead to something, but having extras like that would encourage exploration and of course admiring the art you've made. :)
Agreed. Anyway, thanks for the feedback. Seeing someone else play it is very useful , more than having just text as feedback as well. For example, the puzzle with the monster you had some trouble with was supposed to be fixed a while ago, but I somehow managed to forget to do that, haha. I know where everything goes, so it's different from my side of things, but it had some small pieces in it that can be borderline unfair, or at least annoying. That went right to the top of my list of things to fix and it should work better when I get around to uploading an update.
Wish I had more time and patience to work on the game. As you can probably guess, majority of my time goes to the art side of things.
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l love everything about this game. The character designs, the challenges but being able to click on the stuff of the map is my favourite!! Very destressing after you've completed a very challenging puzzle! Unfortunately for me when I'm trying to complete Leon Kecksburg's puzzle I always end up with 48/49. Ive tried about 7 times and I always end up with the same number, I even counted each one that I did for the in the "parts fixed" section and I found out that it doesn't register one part of the puzzle (always a random one). Idk if anyone else is having this problem or am I the only one??
Thanks, I'm really glad you liked my little game.
Strange, I'm not sure why that particular puzzle could be not working properly for you, I did code this years ago at this point so it is possible I goofed something up there. I would like to hear if more people encountered this as well. I don't think anyone mentioned it so far.
The Dream Mechanic looks a lot like Baron Munchausen, a public domain fictional character who is known for being incredibly imaginative (or for having genuinely led an unbelievable life, depending on who you ask). In one of his stories, he even uses a rope to dangle from the crescent moon (on another occasion, he visits it when it's more full). I like to imagine that the Dream Mechanic is his direct descendant. I decided this before I reached the end of the story, and when I reached it, it made my theory even better, because it makes the Dream Mechanic's attitude in that part of the story hilariously ironic.
Hey. That's a cool theory and I'm glad it made things more interesting for you, but unfortunately any similarities to Baron Munchausen are a coincidence. I have heard the name and I believe I remember something about him pulling himself out of a swamp or such by his own beard, but that's all I know about that story.
Nice, chill game packed with gorgeous artwork down to the last detail. Reassembling paintings from scrambled parts feels quite nice.
I'm curious, though: does the game end after you treat the priestess, or is there more to it that I'm missing?
Hi. Thanks, I'm glad to hear you enjoyed the game and I'm glad you seem to have finished it.
So to answer your question: yes, if you finished all the dreams then the only thing left is to explore the town and such. I added a couple hidden things there you may or may not have found, but it's just little extra pieces, no extra puzzles or such.
Originally I was thinking of maybe adding extra puzzles, but I decided to work on my next game instead which has more variety and allows me to flex my art and game design muscles even more. If you want to try it, it's fully playable and has over 20 levels already( one of the levels even works in the same way as the puzzles in Dream Mechanic): Human Upgrade Labs
Very good game, man words can't describe how beautiful the experience was: 9/10.
Why nine?
Cause i couldn't understand the handwriting lol.
Thanks, I'm really glad you enjoyed it.
My handwriting is sometimes hard to understand for myself, haha, but I didn't include that much of it in the game. Did you mean the handwriting in one of the dream images?
First of all I have to say that I love the art (but I also love YOUR art), and it is indeed the thing that made me install and play the game. The map looks great and coherent, I love all the little details, but I was also a bit disappointed that there is no purpose on the interactivity of the map, maybe also including a "hidden items" game like Hidden Folks would be nice? The puzzles on the other hand are not very challenging, ( I didn't go very far to be honest ) and I didn't like the ones with the stripes instead of circles, they feel kinda counter-intuitive. I liked though the one that the outer circles would also move the inner circles, and I feel that this kind of mechanic should be explored a bit more to make puzzles also mind challenging and not only visually challenging, like for example pieces that would move together or in opposite directions, I also found this kind of puzzle that seems to fit in.
In overall, the game feels very nice and of course the art is of professional quality - that you already know I suppose.
Good job!
Thanks. I like to think I'm fairly competent on the artwork side of things by this point, but I am learning about everything else as I go. Multiple people suggested including some purpose for the interactability in the town and I agree. I'm working on that.
Getting the difficulty curve right is a bit of a challenge as not everyone will see it the same. Further puzzles get quite a bit more difficult, so I don't want to make the first ones much harder, not yet at least. The puzzles with the rectangular parts are my least favorite as well, they didn't end up working how I thought they would. I have been messing around with them, but I might end up changing them entirely, not sure yet.
Anyway, thanks for the feedback.
about the difficulty
its fair, but it spikes very weirdly, the progress is very slow in the beggining, and around the book part starts getting gradually harder till it slows down again on the end
Got to play quite a bit and I did have trouble finishing one puzzle but other than that things were good. The artwork is incredible and the interactivity with the world is really enticing, I just wish there were more consequences to that. Cause it's great to discover what you can click on, and make paint appear, or light/extinguish candles, it just feels like they're supposed to be a puzzle element on their own...
Also, this town must be built on top of some leaking tanks of nuclear waste, those mutations are crazy. :)
Hey. Glad you liked the parts you did like and it's awesome to see a gameplay video.
You're right about all the background interactivity not doing much in terms of gameplay. Originally I just wanted to add it to make the town seem more alive, but I do agree it would be more interesting if it meant more. I started adding some of that in the third area of the town and I'm thinking about the ways to add more of it. We'll see how much of that there will be in the end, I'm still not entirely sure myself, but I'm working on it.
Oh, I have to unlocked the third area then and see... I don't think everything you can interact with needs to lead to something, but having extras like that would encourage exploration and of course admiring the art you've made. :)
Agreed. Anyway, thanks for the feedback. Seeing someone else play it is very useful , more than having just text as feedback as well. For example, the puzzle with the monster you had some trouble with was supposed to be fixed a while ago, but I somehow managed to forget to do that, haha. I know where everything goes, so it's different from my side of things, but it had some small pieces in it that can be borderline unfair, or at least annoying. That went right to the top of my list of things to fix and it should work better when I get around to uploading an update.
Wish I had more time and patience to work on the game. As you can probably guess, majority of my time goes to the art side of things.
The art is why I tried DM. It's really amazing and the variety of style in the puzzles especially is motivating to continue playing. :)